Blender Hotkeys and Tips
When it comes to Blender, you can save time in many ways.
Memorizing common mouse actions and numeric keypad hotkeys in Blender or common keyboard hotkeys in Blender's 3D View help you work more efficiently in Blender.
If memorization isn't your thing, you can even print lists of these mouse actions and hotkeys and refer to them whenever you need to.
Mouse Actions
Blender makes it a point to use as many buttons on your mouse as possible.
You have five fingers; you may as well get full use of them.
This table gives you some of the most commonly used mouse behaviors.
Action |
Result |
|
Left-click |
Place 3D cursor |
|
Ctrl+left-click (edit mode) |
Quick-extrude |
|
Ctrl+left-click+drag |
Lasso selection |
|
Right-click |
Select |
|
Shift+right-click |
Add to selection |
|
Alt+right-click (edit mode) |
Edge/Face loop select |
|
Middle-click+drag |
Rotate view |
|
Shift+middle-click+drag |
Pan view |
|
Ctrl+middle-click+drag |
Zoom view |
|
Numeric Keypad Hotkeys
The numeric keypad gives you a high-speed means of navigating the 3D View in Blender.
The following table explains some of the more useful and common hotkeys that involve the numeric keypad.
(Note: If you're using a laptop that doesn't have a numeric keypad, you can enable the Emulate Numpad check box in the Input section of User Preferences and use the numbers along the top of your keyboard instead of the numeric keypad.)
Hotkey |
Description |
1 |
Front view |
Ctrl+1 |
Back view |
2 |
Rotate view up |
Ctrl+2 |
Pan view up |
3 |
Left side view |
Ctrl+3 |
Right side view |
4 |
Rotate view left |
Ctrl+4 |
Pan view left |
5 |
Toggle perspective/orthographic view |
6 |
Rotate view right |
Ctrl+6 |
Pan view right |
7 |
Top view |
Ctrl+7 |
Bottom view |
8 |
Rotate view down |
Ctrl+8 |
Pan view down |
9 |
Redraw screen |
0 |
Camera view |
Ctrl+Alt+0 |
Set camera to viewport |
/ |
Toggle local view |
.
(dot/period) |
Zoom on selection |
+ |
Zoom into view |
Keyboard Hotkeys in 3D View
Blender is designed to be used with one hand on the keyboard and the other on the mouse.
Nearly every key on a standard keyboard is assigned to some task within Blender, and sometimes more than one task.
For example, the numbers across the top of the keyboard reveal each of the first ten Blender layers.
Alt+Any number shows each of the last ten layers.
Shift+Any number allows you to show more multiple layers simultaneously.
And that’s not all! The following table shows some of the more commonly used hotkeys while working in Blender.
Hotkey |
Description |
A |
Toggle select all/none |
Alt+A |
Play animation in view |
Shift+A |
Show Add menu |
C |
Circle (Brush) select |
Shift+D |
Duplicate |
Alt+D |
Linked duplicate |
E (edit mode) |
Extrude |
F (edit mode) |
Create face/edge |
G |
Grab/move |
Alt+G |
Clear location |
H |
Hide selected |
Alt+H |
Reveal all |
I |
Insert keyframe |
Ctrl+J |
Join selected objects |
L (edit mode) |
Select linked vertices |
Shift+L (edit mode) |
Deselect linked vertices |
M |
Move selection to layer |
Ctrl+M |
Mirror selection |
N |
Show Properties region |
Ctrl+N |
New Blender session |
Ctrl+N (edit mode) |
Calculate normals outside |
O (edit mode) |
Enable proportional editing |
P (edit mode) |
Separate to new object |
Ctrl+P |
Make parent |
Alt+P |
Clear parent |
R |
Rotate |
Alt+R |
Clear rotation |
S |
Scale |
Alt+S |
Clear scale |
U (edit mode) |
Unwrap mesh |
V |
Toggle Vertex Paint mode |
W (edit mode) |
Specials menu |
Ctrl+S |
Save file |
X |
Delete selection |
Ctrl+Z |
Undo |
Ctrl+Shift+Z |
Redo |
Spacebar |
Show search menu |
Shift+Spacebar |
Maximize editor area |
Ctrl+Spacebar |
Toggle manipulator |
Alt+Spacebar |
Change manipulator orientation |
Tab |
Toggle Edit mode |
Shift+Tab |
Toggle snapping |
go to Blender's preferences in the Input tab.
Search by key-binding: "z". "Context Toggle Values"
Shortcuts
Conventions
Keyboards
Hotkey letters are shown in this manual like they appear on a keyboard; for example:
G refers to the lowercase g
.
Shift, Ctrl, Alt are specified as modifier keys.
Ctrl-W, Shift-Alt-A, … indicates that these keys should be pressed simultaneously.
Numpad0 to Numpad9, NumpadPlus refer to the keys on the separate numeric keypad.
Other keys are referred to by their names, such as Esc, Tab, F1 to F12.
Of special note are the arrow keys, Left, Right and so on.
Mice
This manual refers to mouse buttons as:
LMB Left Mouse Button
RMB Right Mouse Button
MMB Middle Mouse Button
Wheel Scrolling the wheel.
Mouse
Blender’s default keymap has two main interaction modes: Right- and left-click-select.
In the past, Blender has used right-click-select to have a more clear
distinction between selection and action.
In this mode, the RMB (Right Mouse Button) is generally used for
selection and the LMB (Left Mouse Button) initiates or confirms actions.
Today, Blender users can choose between the older right-click-select method
and left-click-select, which makes Blender feel more like other software.
Video: Learn the benefits of right-click-select.
Hovering
While hovering (when the cursor is held over a button).
Properties
Ctrl-C – Copy the (single) value of the button.
Ctrl-V – Paste the (single) value of the button.
Ctrl-Alt-C – Copy the entire vector or color of the field.
Ctrl-Alt-V – Paste the entire vector or color of the field.
RMB – Open the context menu.
Backspace – Clear the value (sets to zero or clears a text field).
Minus – Negate number values (multiply by -1.0).
Ctrl-Wheel – Change the value incremental steps.
For pop-up option menus buttons, this cycles the value.
Return – Activates menus or toggles the value.
Alt – Hold while editing values to apply the change to all selected items
(objects, bones, sequence-strips).
This can be used for number fields and toggles.
Animation
I – Insert a keyframe.
Alt-I – Clear the keyframe.
Shift-Alt-I – Clear all keyframes (removing all F-curves).
Ctrl-D – Assign a driver.
Ctrl-Alt-D – Clear the driver.
K – Add a Keying Set.
Alt-K – Clear the Keying Set.
Python Scripting
Ctrl-C – Over any Operator Buttons copies their Python command into the clipboard.
This can be used in the Python Console or in the Text editor when writing scripts.
Shift-Ctrl-C – Over property buttons copies their data path for this property
(also available from the context menu).
Useful when writing drivers or scripts.
Shift-Ctrl-Alt-C – Over property buttons copies their full data path for the data-block and property.
Note that in most cases it is best to access values based on the context, instead of by name.
Dragging
Ctrl – While dragging, snap to discrete steps.
Shift – Gives precision control over the value.
Shift-Ctrl – Precise snap will move the object with high precision
along with the snapping constraint.
Text Editing
Home – Go to the start.
End – Go to the end.
Left, Right – Move the cursor a single character.
Ctrl-Left, Ctrl-Right – Move the cursor an entire word.
Backspace, Delete – Delete characters.
Ctrl-Backspace, Ctrl-Delete – Deletes words.
Shift – While holding the key and moving the cursor selects.
Ctrl-A – Select all text.
Ctrl-C – Copy the selected text.
Ctrl-X – Cut the selected text.
Ctrl-V – Paste text at the cursor position.
Confirm and Cancel
Esc, RMB – Cancels.
Return, LMB – Confirms.
Blender Precision Modeling
That is advance mode for modeling.
To Move (G key) and constraint it to the X-axis (X key), three units
type GX3 and press return.
To use Advance Mode
In any transformation, before you type a numeric value, press the equal key (=) in your keyboard.
You will see brackets in your status bar.
Now, you can type not only a single value but a full expression.
You can type something like:
1+0.15+2+0.15+3
Using imperial units
Go to the Scene Panel and pick Imperial as the Unity System.
Also mark the Separate Units option, Blender will split values for lengths in two parts.
A standard convention for measures is to display them using feet and inches at the same time.
For instance, when you have a length of 1.5 feet, you usually display that like 1 foot and 6 inches.
When you enable Separate Units, Blender will start to understand and separate itself all lengths.
You can now try to move an object using the following expression in advance mode:
1ft6in or 1’6”
Both options will work just fine!
shortcuts (hotkey) & Charts for Blender
blender-shortcut-chart
http://nideffer.net/classes/aim_f17/blender-shortcut-charts.pdf
The following is a list of useful keyboard shortcuts, commands and features for Blender, handy to keep to one side when modelling.
Although the bias for the below is towards making content for games, either Blenders own internal Blender Game Engine or external third-party technologies, they are worth getting to know because there is a lot of commonality to most other types of content creation and will facilitate the User getting the most from Blender.
Design note: charts and references relate to common or frequently used actions in Blender so should not be regarded as a comprehensive list of shortcuts.
Note also that triggers are context sensitive, the same key may function differently depending upon the Editor open or operation performed.
General Navigation/Mouse Control
https://www.katsbits.com/images/tools_utilities/keyboard-layout_mouse-control_sml.png
Shift and Control (Ctrl), core keys used in combination with Left, Right and Middle mouse buttons
- MIDDLE mouse button (MMB)
- MMB+hold+drag
- Rotates the 3D View
- Strafes left/right, up/down other windows/editors
- MMB scroll Up/Down
- Zoom 3D View and other Editors in/out
- Scrolls misc.
Control & Property panels up/down
- Shift+MMB
- Strafe/Translate viewport or editor left/right and up/down
- Ctrl+MMB
- Zoom 3D View and other Editors in/out
- LEFT mouse button (LMB)
- LMB Click
- Confirm or set an action or operation
- LMB+hold+drag
- Initiates & drags X, Y, & Z Widget handles
in 3D View
- Ctrl+LMB
- Freestyle 'loop' Select
- Edit Outliner datablock names/ID's
- RIGHT mouse button (RMB)
- RMB Click
- Select Object, item or element
- Shift+RMB
- Multi-select or multi-deselect Objects, items or elements
General Object/Element manipulation shortcut keys
Basic manipulation shortcuts to "Move", "Rotate" and "Scale" - these are universal shortcut keys in that they apply/are usable in most Editors, Windows or Control/Properties/Options Panels
- G = free Translate/Manipulate (X, Y and Z to lock axis)
- S = free Scale/Resize (X, Y and Z to lock axis)
- R = free Rotate (X, Y and Z to lock axis)
- +Ctrl = Snaps to increment (^)
- +Ctrl +Shift = Snaps to smaller increment (^)
- +Shift = Slows movement (^)
- +Shift +Ctrl = Snaps to smaller increments (^)
Design note: (^) indicates an action initiated after manipulator, i.e., press �G� then �Ctrl� etc., held down throughout activity/action.
General 3D View Orientation shortcut keys
The 3D View and the orientation of Objects within can be controlled using the "NumPad" keys - note default axis orientation is X/Y/Z ( left/right, front/back, up/down)
Design note: where Numpad keys are unavailable (laptop), in "User Preferences" activate "Emulate Numpad" under "Input" options, forcing Blender to use the main numerical keys, 1 - 0, as alternatives.
Enabling 'emulate' disables the normal 'layer selection' feature attributed to the same keys.
- Home = re-centre 3D View (averaged on visible objects)
- NumPad 0 = Camera Perspective
- NumPad 1 = Front ortho (looking back)
- Ctrl+NumPad 1 = Back ortho (looking forwards)
- Shift+NumPad 1 = axis orientation to Z/X/Y (up/down, left/right, front/back)
- NumPad 4/6, 2/8 = Roll scene left/right, up/down (relative to view left/right) [*]
- NumPad 3 = Right ortho (looking left)
- Ctrl+NumPad 3 = Left ortho (looking right)
- Shift+NumPad 3 = axis orientation to Z/Y/X (up/down, front/back, left-right)
- NumPad 5 = toggle Perspective/Orthographic
- NumPad 7 = Top ortho (looking down)
- Ctrl+NumPad 7 = Bottom ortho (looking up)
- Shift+NumPad 7 = axis orientation to Y/X/Z (front/back, left/right, up/down)
- NumPad / = Local/Global orientation
- NumPad + = Zoom in
- NumPad - = Zoom out
- NumPad . = Focus on selection
- Ctrl + NumPad 4/6, 2/8 = Strafe/Pan scene Left/Right, Up/Down [*]
- Shift + NumPad 4/6 = Roll scene clockwise/anti-clockwise [*]
Design Note: items marked "*" above indicate schemas useful in instances where mouse or touch-pad control options are not available (but access to full keyboard layout is).
General Editor type shortcut keys
Using "Shift+F[n]" quickly switches between Editor Types (Display Types)
- Blender 2.50 up, to & including latest
- Shift+F1 = Link/Append
- Shift+F2 = Logic Editor
- Shift+F3 = Node Editor
- Shift+F4 = Console
- Shift+F5 = 3D View
- Shift+F6 = Graph Editor
- Shift+F7 = Properties
- Shift+F8 = Video Sequence Editor
- Shift+F9 = Outliner
- Shift+F10 = UV/Image Editor
- Shift+F11 = Text Editor
- Shift+F12 = Dope Sheet
-
Blender 2.49 or below
- Shift+F1 = Load Library (Append - File Browser)
- Shift+F2 = Export (File Browser)
- Shift+F3 = Node Editor
- Shift+F4 = Data Select
- Shift+F5 = 3D View
- Shift+F6 = IPO Curve Editor
- Shift+F7 = Buttons
- Shift+F8 = Video Sequence Editor
- Shift+F9 = Outliner
- Shift+F10 = UV/Image Editor
- Shift+F11 = Text Editor
- Shift+F12 = Action Editor
- Layout Schemes
- Ctrl+Left-arrow = toggle Layout Schemes ("Default", "3D View Full", "UV Editing" etc.)
- Ctrl+Right-arrow = (per above)
- Ctrl+Up-arrow = toggle Maximise/Minimise active view
- Ctrl+Down-arrow = toggle Maximise/Minimise active view
- Alt+F10 = toggle editor Full Screen
- View Schemes
- Home = View All
- NumPad . = View Selected
- H = Hide Selected
- Shift+H = Set Restrict View (hide all View proxy)
- Ctrl+H = Set Restrict Render (hide all Render proxy)
- Alt+H = Unhide All
- Misc.
UI Functions
- F1 = Open (2.49 or below)
- F2 = Save As...
(2.49 or below)
- Ctrl+N = New
- Ctrl+O = Open
- Shift+Ctrl+O = Open Recent
- Ctrl+Q = Quit Blender
- Ctrl+S = Save
- Ctrl+Alt+S = Save a Copy
- Ctrl+W = Save (2.49 or below)
- Ctrl+X = New (2.49 or below)
- Shift+Ctrl+S = Save As...
- Ctrl+Alt+U = User Preferences
- X = Delete (type/element)
- Misc.
Panel Overlays
- N = Properties (generic editor/area properties) (^)
- 3D View
- Graph Editor
- Dope Sheet
- NLA Editor
- UV/Image Editor
- Video Sequence Editor
- Movie Clip Editor
- Node Editor
- Logic Editor
- T = Tool Shelf (generic editor/area tool shelf) (^)
- 3D View
- UV/Image Editor
- Movie Clip Editor
- Node Editor
- File Browser
Design note: (^) denotes a function either not available to all editors, view or areas, and/or the data presented differs relative to the editor/view within which the panels appears.
3D View Object Mode shortcut keys
Using "Shift", "Ctrl" and "Alt" on the same keys to perform different operations in Object Mode
- 1 » 0 = Layers (top row)
- Alt+1 » 0 = Layers (bottom row)
- Ctrl+1 » 5 = Subdivision levels 1x thru 5x
- Shift+1 » 0 = multi-select Layers (top row)
- Shift+Alt+1 » 0 = multi-select Layers (bottom row)
- ' = Select All/Deselect All Layers
- . = Pivot Point - Cursor
- , = Pivot Point - Median (default)
- A = Select All/Deselect All
- Ctrl+A = Apply
- B = Border (Box) Select
- Alt+B = Clip Select (toggles off when used again)
- Shift+B = Zoom to Selected
- C = Paint (Circle) Select
- C+LMB = Additive election
- C+MMB = Subtractive deselection
- RMB/Esc = Cancel Action
- D = switch Draw mode (2.49 or below)
- Alt+D = Duplicate (linked)
- Shift+D = Duplicate (unlinked)
- F = toggle UV Edit mode (2.46 or below)
- Ctrl+G = Group
- Ctrl+Alt+G = Remove Selected from Active Group
- Ctrl+Shift+G = Add Selected to Active Group
- Shift+Ctrl+Alt+G = Remove from All Groups
- Shift+G = Select Grouped
- H = Hide
- Alt+H = Unhide All
- L = Make Local
- M = Move to Layer
- Ctrl+M = Mirror/Flip
- +X = along X axis (front/back)
- +Y = along Y axis (left/right)
- +Z = along Z axis (up/down)
- N = toggle View Properties
- N = Transform Properties (2.49 or below)
- O = toggle Proportional Editing
- P = Start Game Engine
- Ctrl+P = Set Parent To
- Alt+P = Clear Parent
- T = toggle Tool Shelf
- T = Texture Space (2.49 or below)
- Tab = toggle Object/Edit mode
- Ctrl+Tab = toggle Weight Paint mode
- Shift+Tab = toggle Grid-snap
- U = Make Single User
- V = toggle Vertex Paint mode
- W = Specials
- X = Delete
- Z = toggle Wireframe/Solid viewport shading
- Alt+Z = toggle Solid/Texture viewport shading
- Ctrl+Z = Undo
- Shift+Z = toggle Solid/Shaded Draw type (2.49 or below)
- Shift+Ctrl+Z = Redo
Design note: when "Emulate Numpad" is enabled ("User Preferences" » "Input"), the main numerical keys, 1 - 0, no longer function as layer selection shortcuts, acting instead as alternatives to the Scene manipulation keys typically attributed to the Numpad (useful for laptops/keyboards absent the extended Numpad section).
3D View Edit mode shortcut keys
Using "Shift", "Ctrl" and "Alt" on the same keys to perform different operations in Edit Mode
- 1 » 0 = Layers (top row - selecting layers in Edit mode keeps active mesh in view)
- Alt+1 » 0 = Layers (bottom row)
- Ctrl+1 » 5 = Subdivision level 1x thru 5x
- Shift+1 » 0 = multi-select Layers (top row)
- Shift+Alt+1 » 0 = multi-select Layers (bottom row)
- ' = Select All/Deselect All Layers
- . = Pivot Point - Cursor
- , = Pivot Point - Median (default)
- A = Select All/Deselect All
- B = Border (Box) Select
- Alt+B = toggle Clip Select (on select/off)
- Ctrl+B = Bevel Edge selections
- Shift+Ctrl+B = Bevel Vertex selections
- Shift+B = Zoom to Selected
- C = Circle (Paint) Select
- C = Centre on Cursor (2.49 or below)
- Ctrl+C = Copy Face Selected (2.49 or below)
- D = switch Draw mode (2.49 or below)
- Shift+D = Duplicate (unlinked)
- E = Extrude
- Alt+E = Extrude Region
- Esc = Cancel action/operation
- Ctrl+E = Edges options/Specials (incl.
2.49)
- F = Generate Face
- Ctrl+F = Faces options/Specials (incl.
2.49)
- Ctrl+Shift+F = Flip Edge (2.49 or below)
- Ctrl+G = Vertex Groups
- Shift+G = Select Similar
- H = Hide
- Alt+H = Unhide All
- I = Inset
- J = Diagonal surface split (corner to corner)
- Ctrl+I = Invert selection
- Alt+J = convert Tris to Quads
- K = Knife
- Alt+M = Merge
- Ctrl+M = Mirror/Flip
- +X = along X axis (front/back)
- +Y = along Y axis (left/right)
- +Z = along Z axis (up/down)
- O = toggle Proportional Editing
- P = Separate (to Object)
- Alt+P = Poke Face
- Ctrl+P = Make Vertex Parent
- Ctrl+R = Loopcut
- Ctrl+T = Tessellation (triangulation)
- Tab = toggle Edit/Object mode
- Ctrl+Tab = Mesh Select Mode (Face, Edge, Vertex)
- Shift+Tab = toggle Grid-snap on/off
- U = UV Mapping
- U = UV Calculation (2.49 or below)
- V = Rip/Detach Vertex
- Shift+V = Slide selection (alt.
double-tap "G")
- Ctrl+V = Vertices options
- Ctrl+V = Vertex Specials (2.49)
- W = Specials
- X = Delete options
- Ctrl+X = Dissolve Selected
- Ctrl+X = Delete All/Reset (2.49 or below)
- Y = Split Face/Edge/Vertex
- Z = toggle Wireframe/Solid viewport shading
- Alt+Z = toggle Solid/Texture viewport shading
- Ctrl+Z = Undo
3D View Pose Mode shortcut keys
Basic shortcut keys for "Pose" Mode (also largely available when Armature is in Edit mode)
- 1 » 0 = Layers (top row - selecting layers in Edit mode keeps active mesh in view)
- Alt+1 » 0 = Layers (bottom row)
- Ctrl+1 » 5 = Subdivision level 1x thru 5x
- Shift+1 » 0 = multi-select Layers (top row)
- Shift+Alt+1 » 0 = multi-select Layers (bottom row)
- ' = Select All/Deselect All Layers
- . = Pivot Point - Cursor
- , = Pivot Point - Median (default)
- A = Select All/Deselect All
- Arrow Keys
- Left = animation playback (towards 'start')
- Right = animation playback (towards 'end')
- Up = Jump to next Keyframe (towards 'start')
- Down = Jump to next Keyframe (towards 'end')
- B = Border (Box) Select
- C = Circle (Paint) Select
- C+LMB = Additive Select
- C+MMB = Subtractive Select
- RMB = Cancel Selection
- Ctrl+C = Copy Pose
- I = Insert (Keyframe)
- Ctrl+I = Invert Selection
- Alt+I = Delete keyframe
- G = Translate (move/grab +X, +Y, +Z)
- Alt+G = Clear Location
- Shift+G = Select Grouped
- H = Hide
- Alt+H = Unhide All
- Shift+H = Hide Unselected
- Ctrl+M = Mirror/Flip
- +X = along X axis (front/back)
- +Y = along Y axis (left/right)
- +Z = along Z axis (up/down)
- O = Proportional Editing
- Ctrl+P = Set Parent To (options)
- R = Rotate (+X, +Y, +Z)
- Alt+R = Clear Rotation
- S = Scale (+X, +Y, +Z)
- Alt+S = Clear Scale
- Ctrl+Alt+S = constrained Scale (Armature in Pose/Edit Mode)
- Ctrl+Tab = toggle Pose/Edit mode
- Ctrl+V = Paste Pose
- W = Specials
General UV/Image Editor shortcut keys
Basic shortcuts (hotkey's) for use in the UV/Image Editor - note that using the "Tab" key switches between the "UV Editor" and "Image Editor" aspect of the same editor view
- . = Pivot Point - Cursor
- , = Pivot Point - Median (default)
- A = Select All/Deselect All
- B = Border (Box) Select
- C = Circle (Paint) Select
- E = Unwrap
- G = Translate/Move/Grab
- H = Hide
- Alt+H = Unhide
- Ctrl+I = Invert selection
- Ctrl+M = Mirror/Flip
- +X = X Axis (left to right)
- +Y = Y Axis (top to bottom)
- N = Properties
- Alt+N = Create New Image
- O = toggle Proportional Editing [option]
- Alt+O = Open Image
- P = Pin selection
- Q = toggle UV Sculpt
- Alt+P = Unpin selection
- R = Rotate
- S = Scale
- Shift+S = Snap to [option]
- T = ToolShelf
- Tab = toggle UV and Image Editor
- V = Stitch
- W = Weld/Align
- Y = Split selection
- NumPad 1, 2, 4, 8 = zoom view 'full', 'half', 'quarter', 'eigth' size
- F3 = Save As Image
General Action Editor shortcut keys
Basic shortcuts (hotkey's) for use in the Action Sequence Editor
- Arrow Keys
- Left = Frame-by-frame playback (towards 'start')
- Right = Frame-by-frame playback (towards 'end')
- Up = Jump to next Keyframe (towards 'start')
- Down = Jump to next Keyframe (towards 'end')
- Shift+Left = Jump to End
- Shift+Right = Jump to Start
- Shift+Up = Jump ten frames (forward)
- Shift+Down = Jump ten frames (backward)
- A = Select All/Deselect All
- B = Border (Box) Select
- Ctrl+C = Copy Keyframe
- Shift+D = Duplicate
- I = Insert Keyframe
- Ctrl+I = Invert Selection
- M = Add Marker
- Shift+S = Snap
- T = Set Keyframe Interpolation
- Tab = Lock Tracks
- Ctrl+V = Paste Keyframe
- X = Delete
- NumPad + = Increase Timeline Length (zoom)
- NumPad - = Decrease Timeline Length (unzoom)
General Node Editor shortcut keys
Basic shortcut keys for the Node Editor (active in Cycles Render mode)
- A = (De)Select All
- Shift+A = Add (menu)
- B = Border/Box Select
- C = Circle/Paint Select
- Shift+D = Duplicate
- F = Links selected
- Shift+F = Make and replace links
- Ctrl+F = Find Node
- Alt+G = Ungroup
- Ctrl+G = Group
- Shift+G = Select Group
- Ctrl+I = Invert Selection
- T = Tools Shelf
- Tab = Edit Group
- N = Properties
- G = Translate/Manipulate
- S = Resize/Scale
- R = Rotate
Graph Editor shortcut keys
Basic shortcut keys for use in the Graph Editor
- A = (De)select All
- B = Border Select
- Ctrl+B = Border (incl.
node Handles)
- Alt+B = Border (incl.
axis range)
- C = Circle Select
- Shift+D = Duplicate Marker
- I = Insert Keyframes
- Ctrl+E = Easing Type
- Shift+E = Extrapolation Mode
- H = Hide Selected Curves
- Shift+H = Hide Unselected Curves
- Alt+H = Reveal Curves
- K = Columns on Selected Keys
- L = Select Linked
- M = Add Marker
- Ctrl+M = Rename marker
- Alt+O - Smooth Keys
- Shift+O = Sample Keyframes
- T = Interpolation Mode
- Tab = Toggle Channel Edit Mode
- V = Handle Type
- Shift+M = Mirror
- Shift+S = Snap
- Ctrl+C = Copy Frames
- Ctrl+V = Paste Frames
- Shift+W = Toggle Channel Setting
- X = Delete Marker/Channels
- NumPad - = Unzoom Workspace (when curor over workspace)
- NumPad + = Zoom Workspace
- NumPad - = Collapse Channels (when cursor over channels)
- Numpad + = Expand Channels